Wednesday, November 6th, 2019 by Gyöngyi Pilisi
RebusFarm has been using 100% CO2 and nuclear waste free energy for years. Running on green energy combined with a cooling system without air-conditioning and an intelligent software management system is RebusFarm's contribution to an environmentally friendly business.
Today we are very excited to introduce to you Gyöngyi and Ond Pilisi, two dedicated 3D artists who use their skills to make a difference in this world. Together they founded the 'Hello Earth Program' and approached us to take a step forward with them to make the world a little greener in the future.
Using cute animations, they create short videos aimed at schoolchildren to learn about the perception of their environment and its effects early on and in a playful way.
We give the floor to Gyöngyi to present their great program.
Friday, November 1st, 2019 by Julian Karsunky
The last shall be first: While Jeffry Quiambao did not meet the deadline for the character challenge his ‘Fennec Fox’ was intended for, we are more than happy to crown him winner of our 3D Artist of the Month competition in November 2019! Judging by the impeccable work on the vulpine monk, it might come as a surprise that Jeffry is not a character artist by trade, having a professional archviz background instead.
In our interview, Jeffry talks about character design, career ambitions and job hunting in his new Arizona home.
Tuesday, October 29th, 2019
On October 31st we will make a cut for all 3D Artist of the Month submissions 2019!
Every submission that is sent in afterwards, will already run for 2020!
Have the chance to win 12 time that year, plus the opportunity to become our Artist of the Year 2020!
For more information, visit our AOTM website!
Monday, October 28th 2019 by Julian Karsunky
Pedro Conti is an accomplished 3D artist in every sense of the word. Hailing from São Paulo, Brazil, he has worked with some of the biggest studios in the animation industry, including Walt Disney and DreamWorks. Yet, it is the recently released music video to Ron Artis II’s ‘In My Heart’, a seemingly inconspicuous passion project between friends, Pedro considers his most artistic and sincerest achievement.
Check out our interview to learn more about the serendipitous origins and heartfelt development of Pedro’s latest project.
Tuesday, October 15th, 2019 by Julian Karsunky
For our October 2019 ArtWanted! feature, José Santos takes us on a culinary journey…straight into the future! You better have a head for heights, though, as the ‘Best Noodles in Town’ are not exactly found at ground level. His cyberpunk depiction of a noodle stand, an impressive demonstration of his cinematic approach to architectural visualization, just won the Portuguese CG artist first place in a Kitbash3D design competition.
In our interview, José discusses his broad artistic influences, his love for the CG community and the creative allure of the mundane.
Tuesday, October 1st, 2019 by Julian Karsunky
“Here’s looking at you, kid!” Sergey Buravtsov, our October 2019 3D Artist of the Month, takes us on a spiritual journey to the great plains of Northern Asia to meet ‘The Shaman’. Rich in expressiveness and ornate details, the elderly nomadic mystic greets the viewer with an equally captivating and knowing gaze.
While we’re not aiming to dispel the magic, we just had to find out more about the man behind the image. We sat down with Sergey to discuss his approach to character design, the importance of visual storytelling and the shamanistic lifestyle.
Monday, September 16th, 2019 by Julian Karsunky
In everyday life, we’re always prone to lose sight of the wonders of the world around us. In our business, for example, it is easy to forget the pure and simple visual joys of 3D artwork. Thankfully, every once in a while, a piece such as Guave Motion’s ‘Economy is Care’ animation comes along and rekindles this childlike delight. An explainer video with a serious message at its core, the Swiss studio created a world so rich in charm and detail, you can’t help but get drawn in.
In our interview, 3D artist Andreas Tanner talks about visualizing abstract concepts, managing hundreds of assets and models and putting a twist on traditional claymation.
Tuesday, September 10th, 2019
It's time to celebrate the release of our new RebusFarm 3.0 Software with you! Therefore we have an awesome special for you!
From September 10th to September 12th, buy any amount up to 500 RenderPoints and get 50% free RenderPoints on top!
For example: If you buy 100 RenderPoints you'll get 150 RenderPoints or if you buy 500 RenderPoints you will get 750 RenderPoints.
To redeem your extra RenderPoints go to your account and enter the bonus code 'release2019' when buying any amount up to 500 RenderPoints.
The bonus code is available only once per user. The deal expires on September 12th, 2019 at 23:59h CEST.
Monday, September 2nd, 2019
We are very excited to announce the release of our new and improved RebusFarm 3.0 Software.
We created this new version with your - our customers - help and feedback. It is our promise to you to continuously improve our software to always meet your needs and to provide you with the most comfortable way to render your 3D projects. The new software simplifies your workflow and provides you with enhanced functionality and tremendous acceleration of preview.
Monday, September 2nd, 2019 by Julian Karsunky
The beauty of our community spotlight is that we get to feature CG artists at different points in their respective careers: from experienced industry veterans to emerging talents. Mojtaba Hatami, our September 2019 3D Artist of the Month, is a self-described archviz amateur. For the last two years, he has been steadily honing his CGI skills in his free time. The recently published images are amateurish only in the sense that no immediate professional relationship prompted their creation. That is, not yet at least, since his passion and ability is an obvious sign of what might be the start of a promising career.
Check out our interview to find out more about Mojtaba’s motivation as an aspiring archviz artist and his approach to CG as a design language.